There will be no explosion in the RTS scene, but people who play RTS games will continue to play them. RTS games are probably one of the few game genres more technically difficult than fighting games to play competitively.
Being by far the hardest genre really doesn't make it easy to attract new people.I think this sums it up most effectively. The pure RTS genre is not dying, but the playerbase is not really increasing either. No wonder most of them don't bother sticking around.
Starcraft 2 campaign my units are slowly dying how to#
Unfortunately no one in the entire community bothered documenting why these kind of things happen or how to avoid them, so it's a complete mystery for most players. There's dozens of other strange illogical behaviors, and because this game is extremely micro-intensive these can easily cost you a game. Your building rally points sometimes randomly change or fail for no apparent reason. Your units will sometimes ignore your orders, villagers will get stuck on each other, for no apparent reason, sometimes they'll move in the opposite direction, and you can't do anything about it unless you know the secrets of the game's coding. Age of Empires 2, currently the only surviving RTS game, is an excellent example of this: Horrible pathfinding, braindead unit AI, the inability to queue multiple orders, and the game can't draw hills properly.
The problem is they require precise controlling in a UI that's inherently imprecise.